BRIDGE-HOUSE-SEPOLNO
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BRIDGE-HOUSE-SEPOLNO
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... czy kiedykolwiek marzyłeś o zmianie?
do życia, które ma sens?Bridge-House
Zespół Możliwości współtworzy sieć globalnych środowisk szybkiego uczenia się, bogatych w zaawansowane ulepszenia oprogramowania myślowego i autentyczne procesy inicjowania dorosłości.
Ten projekt nazywa się Bridge-House („Dom-Most”).
THE PURPOSE OF BRIDGE-HOUSE
Bridge-House is a next-culture life-skills training environment.
We are convinced that you have a piece of the puzzle of how to create and inhabit regenerative human cultures on Earth. One purpose of Bridge-House is to clarify, amplify, and launch your piece of the puzzle.
Another purpose of Bridge-House is to empower each other to be spaceholders for more Bridge-Houses.
'BRIDGE' ?
Where does the 'bridge' of a Bridge-House lead? It leads from the edges of modern culture over to next culture - archearchy - the culture that is naturally emerging now that matriarchy and patriarchy have run their course.
Each Possibilitator carries deep within them a longing to co-create how next culture goes. Each of these 'Possibilitator Specialties' need space and time to grow, to mature, to produce results that empower others to build-out and inhabit these elements of next culture.
This is where Bridge-House comes to life. Bridge-House incubates spaceholders for building creatively-collaborating regenerative-culture local-authority nanonations.
A NEW HUMAN CHALLENGE
We have arrived at a stage in human evolution where the importance of learning new ways to come together and collaborate can no longer be ignored. The challenges that lie ahead are considerable, and will require personal change.
Almost every intelligent person dreams of more connection and community in their lives. Yet most did not learn the necessary soft skills growing up for how to harmoniously and effectively share space or create and sustain Gameworlds collaboratively.
This is part of what we will be devoting and honing experientially in the living laboratory of the Bridge-House, along with the Possibilitator context and core skills.
BRIDGE-HOUSE IS A RESEARCH CENTER
A Bridge-House is a rapid-learning culture-shift environment open to anyone who is fully participating in Possibilitator Training. (Full details of the Possibilitator path are given at the Possibilitator Training website.)
Each Bridge-House serves the world as an actual 'bridge' that leads from the Thoughtware edges of the modern capitalist patriarchal empire, over the gap of the unknown, into regenerative and transformational life in next culture - archearchy - the culture that is naturally emerging since matriarchy and patriarchy have run their course.
Every aspect of modern life as we have come to know it is unregenerative (read that as 'ecocidal', meaning, a death sentence for life on planet Earth).
The known world is in a state of radical flux. It is groundless, and baseless, because modern culture is exterminating life on Earth at the fastest possible rate.
All known procedures are in question... commerce, education, health, government, military, religion, food production, lifestyle, transportation, clothing... but what are the answers? They too are unknown. This means that each Bridge-House is, by necessity, a research center, sharing the findings from their experiments with other Bridge-Houses around the world.
THE BRIDGE-HOUSE PATH
You will learn a lot on the Bridge-House path. Not only that, you will Build Matrix to activate your potentials. The proof will be that you start creating things that you could not have created before.
In addition to practicalities such as Whole Permaculture, Torus Technology, Possibility Management, Gaian Gameworld-building, and 3 Phase Healing, your main takeaway will be Bridge-House Spaceholder Training.
During your 12 to 18 months of hands-on, in-the-field, learning-by-doing at your first Bridge-House, you will unfold and develop your talents for applied culture-shift.
Ogólny kodeks dla świata gry w brydża
każdy Dom Pomostowy przyjmuje jakąś formę tego Kodeksu dostosowaną do jego konkretnej sytuacji
PREAMBLE
This is a sample Codex for a Bridge-House (http://bridge-house.mystrikingly.com).
(For further information on what a Gameworld Codex is, please study http://nanonations.mystrikingly.com and http://gameworldbuilder.mystrikingly.com.)
PURPOSE: A Bridge-House is a next-culture life-skills training environment that combines synergetic education with temporary community. Except for the Bridge-House Spaceholder(s), the time that a Bridge-House Collaborator stays at one Bridge-House is estimated to be no longer than 18 months.
BRIDGE-HOUSE NAME: _____________________
BRIDGE-HOUSE WEBSITE: _____________________
QUALIFICATIONS
cQualification to participate in a Bridge-House includes:
- Be an active participant in Possibilitator Training. Specifically this means that before coming to Bridge-House you have already participated in at least one 3 to 5-day Expand The Box training, and at least one Possibility Lab, and that you are committed to this Path that includes participating in at least 10 Possibility Labs during the next few years.
- Make at least one Kiva loan of at least $25 as a member of the Archiarchy Kiva Team.
- Join the Bridge-House Artabana health cooperative group. This means you will make a one-time €1200 deposit into your Bridge-House Artabana account of which you will receive a maximum of 70% back if you do not use it to cover your health costs. This also includes participating in monthly Bridge-House Artabana health cooperative Health Check-Up meetings.
- Earn a minimum of 500 Matrix Points in the StartOver.xyz free-to-play massively-multiplayer online-and-offline matrix-building thoughtware-upgrade personal-transformation true-life adventure-game.
- Read at least the following ten books on the Possibility Management Recommended Reading List at Go Explore: 1) Secrets of the Talking Jaguar by Martín Prechtel, 2) Long Life Honey In The Heart by Martín Prechtel (read Secrets of the Talking Jaguar first...), 3) Original Wisdom by robert wolff, 4) Dune by Frank Herbert, 5) Ender's Game by Orson Scott Card, 6) Of Water and the Spirit by Malidoma Patrice Somé, 7)Self Observation by Red Hawk, 8) The Kin Of Ata Are Waiting For You by Dorothy Bryant, 9) Treason by Orson Scott Card, and, 10) Mount Analogue by René Daumal.
- Make Your Website and Build Your Circle, plus proceed as far as you can through the 10 Doorways.
To participate in a Bridge-House you must first Apply. Your initial contact can be made by sending us a message at the Apply Button below. You may be requested to fill out a written Application Form with your background information. You also may be interviewed by the Bridge-House Spaceholders. The final decision about being accepted to participate in a Bridge-House lies with the Spaceholder(s) of the specific Bridge-House you apply to.
CONTEXT
The Context of a Gameworld establishes the Gameworld's relationship to consciousness, responsibility, and transformation.
Bridge-House Collaborators are active participants in the authentic evolutionary Path of Possibilitator Training. This insures that every Bridge-House is Contexted in:
- Archearchy
- Adulthood which is Decontaminated from Child, Parent, and Gremlin Ego States
- Ongoing 3 Phase Transformational Healing Processes
- Ongoing Emotional Healing Processes
- Ongoing Authentic Adulthood Initiatory Processes
- Radical Responsibility
- High Drama
- Upgraded Thoughtware
- Bright Principles
- Four Archetypal Lineages
- Technopenuriaphobia Healing
- Torus Meeting Technologies (e.g. The Purple Card, Frying Pan, Wok, M.E.S.S., Wisdom Counsel, Poop On The Table, etc.)
- Plus the Study Groups, Possibility Teams, Rage Clubs, Fear Clubs, Trainings, Tools, Thoughtmaps, Distinctions, S.P.A.R.K. Experiments, and Processes of Possibility Management.
BILL OF WRONGS
Bridge-House painfully recognizes that the so-called 'rule-of-law' of the so-called 'modern civilization' (capitalist patriarchal empire) is a failed construct that leads directly to planetary suicide and near-term human extinction.
Therefore, Bridge House recognizes that anyone continuing to abide by the rule-of-law of modern civilization is criminally insane, and anyone defending the rule-of-law of modern civilization has already forfeited their life.
Therefore, Bridge-House adopts a Bill of Wrongs.
The Bridge-House Bill Of Wrongs
The Bridge-House Gameworld:
- Forbids modern civilization’s rule of law.
- Forbids ownership of land. (Land cannot be taken away from Gaia.)
- Forbids ownership of mineral or organic resources (so-called 'natural resources').
- Forbids 'monetizing natural capital'.
- Forbids corporate personhood.
- Forbids copyright and patents. (http://creativecommons.org)
- Forbids hiring employees. (Forbids slavery, including economic slavery.)
- Forbids working as an employee. (Irresponsibility is an illusion. Security is a fantasy world.)
- Forbids hierarchical power structures. (http://torustechnology.org, see S.P.A.R.K.221)
- Forbids public schools. (http://quitschool.org)
- Forbids win-lose games. (http://3games.strikingly.com)
- Forbids externalizing environmental costs or social costs to future generations, third world countries, or Gaia.
- Forbids profit. (https://www.postgrowth.org/)
- Forbids financial gambling in any form, e.g. health insurance, stocks, futures. (http://artabana.de)
- Forbids renting money (interest).
- Forbids paid lobbyists.
- Forbids paid politicians.
- Forbids absentee ownership (stockholders, landlords, ownership of multiple properties).
- Forbids brands. (https://en.wikipedia.org/wiki/No_Logo)
- Forbids franchises.
- Forbids toxic wastes and byproducts.
- Forbids weapons of mass destruction.
- Forbids armed or armored vehicles (land, sea, air, or space).
- Forbids any weapon with an effective range over one kilometer.
- Forbids disposables.
- Forbids beliefs. (http://thoughtwareupgrade.xyz)
- And forbids lawyers.
The Bridge-House Bill Of Wrongs does not pretend to abide by natural law, because natural law can be construed to allow parasites, gangsters, vampires, zombies, ghouls, blackmail, corruption, manipulation, revenge, power over, cancers, disease viruses, survival-of-the-fittest concepts, psychopaths, and 'acts of God'. And if you have ever seen hungry frigate birds snatch up and swallow freshly-hatched baby sea turtles scuttling frantically and defenselessly towards the ocean waves trying to begin their life, you know that nature can be construed to allow terrorists too. The Bill Of Wrongs exists in Bridge-House out of choosing Radical Responsibility and High Drama for our Context.
THE MONEY PART
Since Bridge-House stands in its own context and culture, using a currency from another gameworld (namely, western banks) is a form of contamination. Bridge-House collaborates with other archearchy gameworlds around the world, including other Bridge-Houses, yet since archearchy infrastructure is still in development, it is still necessary to have access to a supply of modern culture currencies so as to make exchanges.
Bridge-House manages modern culture currencies without contamination its own Context by holding a buffer-zone at its perimeter that negotiates what comes in and what goes out, much the same as the organic life functions of a cell wall. Value from Bridge-House goes into the Currency Buffer Node (see http://torustechnology.mystrikingly.com to learn more about Nodes) and when necessary is converted into modern culture currencies. Modern culture currencies are not used for exchanges inside the Bridge-House gameworld. Instead, Bridge-House uses true value exchanges such as the Gaia.
The Bridge-House Currency Buffer Node declares that there is a monthly Collaboration Fee for participating in a Bridge-House.
Collaboration Fees are used to pay for Bridge-House costs for exchanges with what remains of modern culture, for example: rent, utilities (water, heating, wifi, electricity), food (garden supplies, tools), transportation, project tools and materials, maintenance tools and materials, repair tools and materials, construction tools and materials, guest trainer fees, evolution supplies, Bridge-House Artabana fees (?does this fit into the budget?), and Possibility Lab fees.
Every three months, Bridge-House participants arrange to participate in the same Possibility Lab training. The basic training tuition, food, overnight, and transportation costs for the Possibility Lab are included in the monthly Collaboration Fee.
This Collaboration Fee is paid either up front for a given number of months, or monthly on the first day of each month, to the main Bridge-House spaceholder(s) in cash. No receipts will be given because Bridge-House is not a business. Bridge-House is a creative collaboration, as if a group of people put their money together to journey through South East Asia. Bridge-House Collaborators put their money together to journey through the evolution of consciousness.
The Bridge-House Spaceholder is responsible for accounting for who donates how much and when into the Collaboration Fee, and for exactly what the Collaboration Fees are used (with dated receipts). This bookkeeping is kept public. The one, two, or three Bridge-House Spaceholders pay no monthly Collaboration Fee.
The amount of the Collaboration Fee varies depending on which country most of your Clients live.
If most of your Clients live in Central Europe, UK, Costa Rica, or North America, the Collaboration Fee is €1000 per month.
If most of your Clients live in Italy, Greece, Portugal or Poland, the Collaboration Fee is _____ per month.
If most of your Clients live in South America, Central America (except Costa Rica), Egypt, Turkey, or Mexico, the Collaboration Fee is _____ per month.
Where does the money come from? Each Bridge-House Collaborator creates funds for their Collaboration Fee along the way through delivering actual Value.
In the case of Europe, the €1000 per month could come from:
- Seven to ten online Possibility Coaching, Possibility Mediation, or Possibility Psychology sessions at €100-€150 per session.
- One online Rage Club (four weeks, 2.5-hours-once-per-week) for at least 6 participants at €180 per participant.
- Five online WorkTalks (1.5-hours-long) for at least 20 participants at €10 per participant.
- One online Workshop (4-hours-long) for at least 13 participants at €80 per participant.
- Or any combination of the above.
BRIDGE-HOUSE NAVIGATES USING TORUS TECHNOLOGY
Meetings and many decisions at Bridge-House use Torus Technology, a circular meeting technology that relies on Spaceholding and Space Navigation to optimize group intelligence through Divergences and Convergences (rather than 'leadership'), and applies Torus Technology processes including:
BRIDGE-HOUSE VALUE: RADICAL RESPONSIBILITY
Nothing can possibly change if you do not Upgrade Your Thoughtware with regards to Responsibility.
If you are still using Standard Human Intelligence Thoughtware (S.H.I.T.) with regards to Responsibility you cannot depart from Ordinary Spaces and therefore are trapped in ordinary communication, ordinary relationship, and other ordinary life functions.
Without departing from Standard Human Intelligence Thoughtware you cannot enter the precious domains of Radical Responsibility.
BRIDGE-HOUSE VALUE: DECONTAMINATION
Without Decontaminating your Adult Ego State from your Gremlin Ego State, your Child Ego State, your Parent Ego State (and from and any 'Demon Ego States' you may happen to have picked up...) the Adult Ego State is completely inaccessible to you.
Every time you try to be Adult, you cannot, because Child, Parent, or Gremlin (or all 3) occupy your Adult space.
Without being able to be Adult you CANNOT enter the delightfully ecstatic Archetypal Domains.
A decontaminated Adult Ego State suddenly becomes a Doorway into the Archetypal domains that Authentically Initiated Adults are designed to explore.
BRIDGE-HOUSE VALUE: INTEGRITY
Integrity is created and maintained by doing what you say you will do. You are in Integrity when you keep the promises you make.
BRIDGE-HOUSE VALUE: AUTHENTICITY
Authenticity is revealed when you take off your mask, lose face, end the show, remove the buffer zones, assassinate your assumptions, expectations, and projections, and transform all of your resentments into evolutionary healing processes.
BRIDGE-HOUSE VALUE: AUTHORITY
Authority emerges when you transform your concept of 'hierarchical power structures' into creative collaborations by reclaiming your power to make Proposals. Then instead of assuming you have some kind of position in each apparent 'hierarchy' as determined by someone else in 'authority', you become Present to collaborative creating in a Minimized here and NOW. You stand in your own irrefutable Authority and engage in Radical Relating.
BRIDGE-HOUSE VALUE: ACCOUNTABILITY FOR YOURSELF
Accountability with your Accountability. This means not believing that if you explain your reasons really well you are no longer responsible.
Accountability with your Hookability. This means not believing that being Hooked sometimes is a fine way to feed your Gremlin.
Accountability with your Reactivity. This means not believing that if you understand your Reactivity you don't have to grow up.
Accountability with your Gremlin and his/her Hidden Purpose. This means not believing that blaming your actions on Gremlin your lets you off the hook.
Accountability with Decontaminating your Adult Ego State. This means not believing that having your Gremlin in charge only 30% of the time is better than 40% of the time.
Accountability with your Bright Principles. This means not believing that sometimes you can use your Bright Principles and sometimes you can forget all about them.
Accountability with your Archetypal Lineage. This means not believing that you can keep your childhood survival strategy intact while serving your Archetypal Lineage.
Accountability with being part of Gaia. This means not believing that you are a passenger on 'spaceship Earth' but rather that you ARE Earth.
Accountability with your collaboration with E.C.C.O. (Earth Coincidence Control Office). This means not believing that your life is independent of the greater forces in the Universe.
BRIDGE-HOUSE VALUE: RADICAL RELATING
Radical Relating is the name for adult Ego State, Radically Responsible, Minimized NOW, minimized HERE, Being to Being interactions. Radical Relating is one of the skillsets practiced by Possibilitators in Mage Training and Flying School.
Radical Relating emerges from combining:
Many people still unconsciously use parts of their childhood Survival Strategy during interactions. This eliminates the possibility of Adult interactions. The inability to inhabit a Decontaminated Adult Ego State blocks access to the Archetypal Domains, and thus blocks access to the ecstatic delights of Archetypal 5-Body Intimacy Journeys.One of the practices at Bridge-House is to help each other build out and inhabit an Adult personality to inhabit, rather than exclusively focusing on Emotional Healing Processes and trying to find out what 'the next step' to take is. Through this Adult Character Development we help each other discover and inhabit who each of us potentially is as a Free And Natural Initiated Adult living as the space through which our Archetypal Lineage and Bright Principles can do their work in the world.BRIDGE-HOUSE PREPARATIONS
Personal preparations that empower you to collaborate in co-creating a Bridge-House include the same preparations as proceeding on the Possibilitator Path, with the addition of a few more, namely:
- Get out of debt. Period. Repay all loans. Commit to doing this before you know how to do it. It can help tremendously to Become Money so that you exchange direct value rather than living as an economic slave of the banking systems using the Belief that you need money to live.
- Get out of your parents' house. This means remove all of your physical possession from their premises. It also means to escape from your parents' culture. The most effective way to do that is to Go Travel for at least 3 months in South East Asia.
- Get out of modern culture's materialistic value system. Specifically this would mean to decrease your physical possessions down to what fits into a carry-on bag (22 centimeters x 35 centimeters x 56 centimeters) or (9 inches x 14 inches x 22 inches).
- Make it a practice to ongoingly learn new Technopenuriaphobia healing skills.
- Go through the 10 Doorways and build Your Circle.
- Become an Experimenter. Do Experiments to earn over 500 Matrix Points in your account at the StartOver.xyz free-to-play massively-multiplayer online-and-offline matrix-building thoughtware-upgrade personal-transformation true-life adventure-game. Choose the Experiments that turn you on and feed your soul. This will give you clear information about, and move you forward towards the specialty your Archetypal Lineage intends to build out as your piece of the next culture puzzle.
We need you to succeed at delivering what you came here to deliver.Thus ends the Bridge-House Codex.- Zgłoszeniowy
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Matrix Code BHSEPOLN.00
Get More Clarity About Current Reality
Matrix Code BRIDGEHO.01
Conscious pain is about the only motivation strong enough to drive someone to make a lifestyle change. New awarenesses that make you angry enough to try something new come from lowering your marshmallow-sweet buffer zone, letting the delusion dissolve, and finding out what is really going on.
For this Experiment, please read through the What Now website... slowly.
While reading the words and watching the videos, lower your Numbness Bar so that your mind does not skip over the painful realizations.
Then write a 2 to 3 page article titled: Three Things I Want To Change. Let your nonlinear intelligence choose the three things you are angry enough about to move into a life that leaves these three things out. In your article, explain practical alternative possibilities that you would prefer to have in your life to replace the three things from which you will step away.
This, obviously, is a personal article, meaning that there are no objectively true answers about what you would prefer. Which is super! Because it means you cannot get it wrong! Please publish your article online at http://medium.com.
After you have published your article, please register Matrix Code BRIDGEHO.01 in your free account at StartOver.xyz. Please give the link to your article as the PROOF. This Experiment is worth 2 Matrix Points.
Walk With The Edge Of The Patriarchy Beside You
Matrix Code BHSEPOLN.00
Create The Culture You Would Love To Live In
Matrix Code BRIDGEHO.03
It can be a shock to realize that next culture - archearchy - is NOT already built and ready for you to occupy like the culture of the Na'vi was for Jake Sully to move into in James Cameron's film Avatar.
There is nearly nothing ready for you. If you want a different culture, you will need to design it, build it, and move into by your own volition.
You probably do not have the balls, the determination, the fierceness to do that. Instead you will probably forget that you read this Experiment and simply go on to something less painful.
But hey! You don't have to. You could take me seriously. (I take myself seriously...) This Experiment is to skip over the comforting sense of, "I don't know," then enter the present (where you cannot already know because in the present all you get is improvisation and creation), and choose 3 specific qualities or elements of a culture you would love to live in.
Grab your Beep! Book and write the three elements out, like a free-form poem. Do not try to make it nice. (Every new idea at first sounds crazy!)
Then for each of your 3 qualities, write out 3 specific actions you would take if that quality was the culture you truly lived in.
Now you have 9 Experiments to try (3 actions for each of the 3 qualities). During this next week, do each of these 9 behaviors three times. Do each one with dynamic fervor, ferocious commitment, indubitable enthusiasm, and joyful thoroughness, so your behavior lands totally in the current space in everyone's awareness and everyone's 5 Bodies, but do the behavior for YOUR OWN ENJOYMENT, not to do anything to the other people. Do not try to change anyone else. They are living in the culture they want to live in. So you get to live in the culture you want to live in! It is only fair, right? Have a hell of a good time, right there in front of the others without any excuse.
After you have accomplished all 27 of these actions, please register Matrix Code BRIDGEHO.03 in your free account at StartOver.xyz. In the PROOF section write 12 words about what you learned. This Experiment is worth 3 Matrix Points.
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How can you actually feel love?
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- NOTE: This website is a Bubble in the Bubble Map of the free-to-play massively-multiplayer online-and-offline thoughtware-upgrade matrix-building personal-transformation real-life adventure-game called StartOver.xyz. It is a doorway to experiments that upgrade your thoughtware so you can relocate your point of origin and create more possibility. Your knowledge is what you think about. Your thoughtware is what you use to think with. When you change your thoughtware, you go through a liquid state as your mind reorganizes itself. Liquid states can bring up transformational feelings and emotions. By upgrading your thoughtware you build matrix to hold more consciousness and leave behind a low drama life of reactivity. No one can upgrade your thoughtware for you. More interestingly, no one can stop you from upgrading your thoughtware. Our theory is that when we collectively build 1,000,000 new Matrix Points we will change the morphogenetic field of the human race for the better. Please choose responsibly to read this website. Reading this whole website is worth 1 Matrix Point. Doing any of the experiments earns you additional Matrix Points. Please use Matrix Code BHSEPOLN.00 to log your Matrix Point for reading this website on StartOver.xyz. Thank you for playing full out!